In this episode of the podcast, Brent and Whitney are in Atlanta, GA for the Southern-Fried Gameroom Expo and have the distinct privilege of hosting a panel discussion on the topic of what it takes to create custom arcade games and pinball titles in today’s gaming industry.
We delve into game development. how to get published and make a name for yourself in this scene, as well as discuss Pinball development, Pinball 2000 modifications and how brand new games (and transforming existing games into new ones) gets done. You’ll also hear the world debut of the breaking news – which was live at the expo – on the upcoming “Python’s Pinball Circus” “re-envisioning” (as in being made the way Python Anghelo wanted) that is being done by Circus Maximus!
Here’s a quick rundown on the panel participants:
Josh knows games, particularly mobile games. He made his first game when he was 12 years old. After getting his Undergraduate at Georgia Tech, he became Blue Heat Games first employee, where he was solely responsible for Blue Heat’s biggest financial and editorial successes, including Snoop Dogg Boxing, MLB Slam!, NHL 5 on 5, and NBA Basketball 2005, all of which received IGN Editor’s Choice awards. In 2005, he moved to Odessa, Ukraine, where he received an international executive MBA and became Director of Business Development at Iceblick Ltd, the world’s largest producer of noble gases. In 2010 he moved back to the United States to found Drowning Monkeys Games. Drowning Monkey’s released Dungeon Crawler, a #1 iOs RPG.
Britt has always wanted to create videos games since he was a young boy. He met a couple of guys, Matt Gold and Ian Phillpotts, while competing at Global Jam 2011 and has continued to compete and create indie games with the group winning 5 out of 7 of the Jams. One of those winning games was Default Dan, which has already received 10 million+ YouTube views from multiple videos of people playing the Alpha. He is continuing to work with the group to complete the final version and release later this year, playing the project manager, marketing, and PR role for the team.
Jimmy has played pinball almost since he could walk. Growing up, he always dreamed of having his own machine instead of spending all of his allowance at the Fun-N-Games. As the years went by, Jimmy started gradually collecting games. One day, Jimmy realized that he could combine another passion – software programming – with his pinball passion. Since then, Jimmy has created a Pinball 2000 version of Demolition Man and contributed to multiple other pinball projects such as Multimorphic’s P3, Predator and Cactus Canyon Continued.
Paul is the Co-Host of the popular “Pins and Vids” DVD Series and has been collecting Arcade and Pinball Machines for 15+ years. Of course pinball machines have a habit of multiplying and at one point Paul had 20 machines in his basement. Being a lifelong computer guy (ie: code monkey), Paul has recently taken to using his skills to build custom pinball machines. His brother refers to him as a “Hobby Hoarder” as he tends to pick up several new tools and hobbies each year. Luckily many of the tools/hobbies he acquires, such as 3D printing, augment his pinball obsession. Paul is one of the partners in the “Circus Maximus” group and is working on the new “Python’s Pinball Circus” title.
Be sure to check out the rest of our continuing coverage of SFGE. We will be releasing another panel discussion with the “Arcade Legends” – Billy Mitchell, Walter Day, George Leutz, Richie Knucklez, Joel West and David Cruz! Also be sure to check the Gameroom Junkies podcast and the Arcade Repair Tips podcast feeds as well, as both shows will feature more panel discussion coverage from the expo!
Thanks for listening and GAME ON!